There is a vignetting option with adjustable strength to help improve comfort for the parts that include motion. Gun Jam VR is a comfortable stationary experience but can get a bit more intense on some stages that involve moving platforms or vehicles. Hazards range from classic exploding barrels to events triggered by shooting a target – like a crate that drops down crushing enemies below, or a train that speeds past wiping out anyone in its way. Some of them include environmental hazards that can take out enemies in a number of satisfying ways. There’s a good variety of level types from multi-story towers and nightclubs to moving platforms and a speeding train. I found the auto-aim can take your shot in a direction you didn’t want it to go, while weapons like the shotgun still rely on your aiming skills. Many of the weapons come with a welcome dose of auto-aim which is much needed as the frenzied action barely leaves much time to line up your shots. For example, a cluster of flying drones can be quickly dispatched using an area-of-effect type weapon like the shotgun whilst a sniper lurking in the distance is best taken out using something more powerful and precise like the revolver. Selecting the right gun for the right moment is crucial for success. When it comes to weapons you get two gun types on each level and the ability to switch between them with the press of a button. Each one has a distinctive style of attack that forces you to adapt to each situation and keeps you on your toes. The enemies themselves come in a few varieties – from the numerous but weak robot dogs to formidable tank-like mechs equipped with rapid-fire weapons and rockets. You can check out the trailer below for a sample of the music style. I also found it could do with a wider track selection to prevent the same song from repeating too often across multiple stages. I was personally somewhat agnostic about the choice of soundtrack, neither really loving nor hating what was on offer. It was as if myself and the game were at odds with each other, and lacked the same sense of flow you might feel from similar rhythm-based games where on-screen targets are synced to the music.Īs for the music itself – your preference for EDM and Metal tunes will go a long way to making or breaking the experience. However, I did feel like there was a mismatch between my beat-based blasting and the enemy’s actions. The sustained action keeps you moving in an effort to dodge the barrage of incoming flak and results in a decent workout. Enemies on the other hand have no such rhythm-based shooting requirements and will consistently rain fire down upon you throughout each stage. The color of your bullets will change depending on how well you shoot to the beat, with gold bullets indicating a perfectly timed shot. You can think of the gameplay as a Guitar Hero meets Space Pirate Trainer crossover. The meter is synced to the beat of the in-stage music and indicates the best time to fire for maximum damage and points. One of the most distinctive aspects of Gun Jam VR is the beat-pattern shooting system that relies on timing your actions to a rhythm meter. Platforms: Quest 2, Quest Pro, (Review conducted on Quest 2) However, where you might find this game differs from your average wave shooting affair is in the execution. If you get hit too many times you die and have to repeat the stage. It’s up to you to blast your way out of the controlling rhythm by obliterating your robotic opponents to the beat using a pair of dual-wielded weapons.Īs with many wave shooters, the concept of Gun Jam VR is simple – enemies appear onscreen and it’s your job to shoot them before they shoot you. This fast-paced wave shooter blends intense firefights with a unique beat-pattern shooting mechanic.Īn omnipresent beat dominates the futuristic city of Mubel – forcing the inhabitants to dance to its hypnotic tune. When did this happen? (dd.mm.Gun Jam VR, the rhythm FPS from Jaw Drop Games and Raw Fury, is now available for Quest 2 and Quest Pro. How many matches had you played in a row before the issue occurred? Every match for the past two days and start of season 7 Shooting the gun.ĭid your squad mates also experience the issue? No respawning a squad mate at a beacon, using an ability, a squad mate left the game. What were you doing when the issue occurred? E.g. Which part of the map or menu were you in? If you don't remember the exact name, please describe the area or what you were trying to do in the menu. Which Legends were your squad mates using (if applicable)? Which Legend were you playing (if applicable)? All legends this bug happens to me Please provide your squad mates' gamertag/PSN ID/EA Account name if possible.Īre you using any software with an overlay? No What is your gamertag/PSN ID/EA Account name? zenestige AMD or Nvidia Model Number Nvidia GTX 1650 SUPER
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